


I have over twenty years of experience as a 3D character animator. I am very knowledgeable and skilled in both keyframe animation and motion capture editing. My background in team leading and project development makes for optimal software and pipeline assimilation. I am seeking an experienced Senior Animator position that will allow me to continue utilizing my skill set, knowledge, and experience in creative and innovative ways.

STUDIES
1998/1999 – 3D Animation and videogame design
NAD Center (National Animation & Design Center), Montreal, Quebec
1996/1998 – Computer programming
Sherbrooke College, Sherbrooke, Quebec
SHIPPED TITLES
Call of duty 2, Big red one
Spiderman 3
Spiderman, Web of shadows
Transformers, Revenge of the Fallen
Prince of Persia, Warrior Within
WWE Champions
Pacific Rim, Breach Wars
NBA Ball Stars
Teenage Mutant Ninja Turtles, Rooftop Run
Adventure Time, Card Wars
Lego, Hidden Side
Spartacus Legends
Bellator MMA
Tripping the rift (TV Series)
WORK EXPERIENCE
2010/Present – Senior 3D Animator/Animation Director – Kung Fu Factory
2020-Present [Senior Animator]
Advanced animation responsibilities for the game:
« NBA Ball Stars »
– Co-Direction of multiple motion capture shoots.
– Management of raw motion capture data and organization of working files for the animation team.
– Motion capture cleanup and keyframing for a wide variety of basketball moves and plays.
2019 [Senior Animator]
– Animated characters for the Augmented Reality game:
« Lego – Hidden Side »
2017-2018 [Animation Director]
– Led a team of animators and technical artists for the game:
« Pacific Rim – Breach Wars »
– Organization and direction of multiple motion capture shoots.
– Motion capture cleanup and accentuation for certain moves, and straight keyframing for others.
2015-2016 [Animation Director]
– Led a team of animators and technical artists for the game:
« WWE Champions »
– Organization and direction of multiple motion capture shoots.
– Motion capture cleanup and accentuation, mixed in with keyframing, for a wide variety of WWE Superstars.
2014-2015 [Animation Director]
– Led a team of animators and technical artists for the game:
« Adventure Time – Card Wars »
– Helped develop unique rigs for spline- based limbs that could also utilize IK.
– Animation of a wide variety of characters and creatures.
2012-2013 [Animation Director]
– Led a team of animators and technical artists for the game:
« Spartacus Legends »
– Animated various characters with a wide variety of weapons and styles.
2012 [Senior Animator]
– Animated a wide variety of moves for main characters of the game:
« Teenage Mutant Ninja Turtles – Rooftop Run »
2010-2011 [Senior Animator]
– Design, animation, and implementation of diverse martial arts moves for the game:
« Supremacy MMA & Bellator MMA »
– Accurately portray various maneuvers while respecting specific fighting styles.
2005/2010 – Senior 3D Animator – Activision
2009-2010
– Prototyping on player controls and mechanics for upcoming title.
2007-2009
– Animation of a wide variety of playable characters for the game:
« Transformers, Revenge of the Fallen »
– Communicated closely with designers and programmers for elaboration of smooth player mechanics.
2005-2007
– Animation of main characters and a wide array of AI enemies for the games:
« Spiderman, Web of shadows » & « Spiderman 3 »
– Deepened my understanding of scripted AI
2005
– Cinematic animation and motion capture clean up for the game:
« Call of duty 2, Big red one »
– Explored strategic key frame reduction techniques
2004/2005 – Senior 3D Animator – Cinegroupe
– Animation of main characters for the TV series:
« Tripping the rift »
– Animate lip sync and facial expressions
– Translating storyboards into dialog and acting
– Cinematographic camera manipulation
2003/2004 – Senior 3D Animator -Ubisoft
– Animation of the main character for the game :
« Prince of Persia, Warrior Within »
– Choreography of different moves
– Establishing complex branchings
2000/2003 – Animation Teacher –
National Animation & Design Center (NAD Center)
– Teaching animation in 3D Studio Max & Character Studio
– Train students through the technical aspects of 3D animation while respecting the traditional animation principles
2002/2003 –3D Animator – Dream Mechanics
– Animation of the main character for the 3D game based on the ABC TV series: « Alias »
– R&D on different export tools
2001/2002 – 3D Animator – Cinegroupe
– Setup, vertex assignment & animation of different characters for the demo games :
« Sagwa 3D », « Pinocchio 3001 » and « Mega Babies Racing »
1999/2001 – 3D Animator – Studio Neurovolt
– design & creation of the animations
in the snowmobile game:
« Frostbyte Racing »

Email: kidkeyframe@gmail.com